
They don’t belong to any Division, but they are usually assigned to Corps. They are usually “elite” units with very high attributes and often a “specialization”. All Regiments belonging to a Division will have the same name, and every Division or Brigade belonging to a Corps will carry its name too.īrigades are bigger “base” units that can fight more or less on their own thanks to their size and equipment.

A typical Division is made by three line Regiments (Infantry, Motorized, Mechanized or Armored) line Regiments have a small yellow sign on their icon. Those Corps are usually made of 3 to 5 Divisions, some support Regiment and a Corps HQ. In a typical battle, a single Army fights against another Army-level opponent.Īn Army is made by a variable number of Corps, usually between 3 and 5. This isn’t always consistent with artillery ranges and movement points, but I think it’s a decent compromise between realism and gameplay. The hex scale varies from 2,5 to 5 kmq of terrain. Every unit represent a Regiment, Battalion or Brigade-sized combat unit with mixed equipments. The units' graphics have been replaced with NATO-style counters. With fixed unit size and some kind of OOB behind the unit composition, I intend to lead the game in a more “organized” direction, a distant relative of more complex wargames like The Operational Art of War IV.
THE OPERATIONAL ART OF WAR IV MODS MOD
This mod aims to provide some kind of Operational feeling to the game.

Special thanks to Maitrebongo's Unit Counter mod, without which this mod would have never been born.ĭownload v2.2 No Counter Version. Scenarios are also available as skirmishes.
THE OPERATIONAL ART OF WAR IV MODS FULL
The 3.0 version features THREE single-player campaigns (6, 8 and 10 scenarios respectively), secondary objectives unlocking bonus for later scenarios, plenty of events and triggers, and three full unit rosters for the three nations involved in the campaigns. This also allowed me to mix up things a bit instead of Axis vs Allies #54. The campaigns take place in a fictional world, because I didn’t want to painstakingly re-create real locations with correct proportions in the map editor, and neither I wanted to exhaust myself recreating the complex historical OOBs of WW2.

The unit models have been replaced with NATO-style counters (thanks to Maitrebongo for that). It aims to provide some kind of Operational feeling to the game. Hi all, this is the third release of my first mod for Order of Battle.
